Lua/Server/Vehicle/Functions/SetColors
From JC2-MP Documentation
Returns | none |
---|---|
Prototype | Vehicle:SetColors(Color color1, Color color2) |
Description | Sets a vehicle's colors immediately. |
Examples
function PlayerChat(e) if e.text == "/random" and e.player:InVehicle() then -- Generate a color for the vehicle, using a hue from 0 to 360, -- and a random saturation and value from 0.5 to 0.7 local color = Color.FromHSV( math.random( 0, 360 ), math.random() * 0.2 + 0.5, math.random() * 0.2 + 0.5 ) e.player:GetVehicle():SetColors( color, color ) end end Events:Subscribe( "PlayerChat", PlayerChat )
Additional Notes
- Each color corresponds to a different tone
- Vehicles in Just Cause 2 use a two-tone system for colors which can be used to emulate effects such as pearlescent coating.